Wednesday, January 25, 2012

How Penitent Engines Killed My Hobby

Many months ago I put up a post expressing my desire to try taking on a whole army painting commission. I was fresh out of work and waiting to get my job back. After putting my self out there (And deleting my first nasty comment.) one of the guys from the club came over with his old 1500 point Sister of Battle army. We decided on a stupid cheap price and I began to boast about how quickly I was going to knock this army out! The next month, when we got together to play, I had cleaned and prepped all of the infantry and gotten a few squads painted. (The army came to me with and old chipped white base coat and some nasty glue jobs.) Things were going smoothly. The motivation was there. Then all of the real life duties started to sneak in. I had recently had my teen brothers move in and had to take them all over for appointments and attend foster care classes. My wife was pregnant with baby three and constantly sick for six months. Meet up after meetup I made little to no progress on the army. I began wanting to paint different models but instead doing nothing. I felt that I couldn't paint anything else until the sisters were done.

Saturday, January 14, 2012

Warmachine Slow-Grow Incoming!

Look at your Caster. Now back to me.

Now back at your Caster. Now back to me.

Sadly, he isn’t me, but if you stopped using cookie-cutter-Casters and switched to Captain Jeremiah Kraye, he could win like he’s me.

Look down, back up, where are you? You’re on a battlefield with the army your army could be as awesome as.

What’s in your hand, back at me. I have it, it’s an army of Warjacks that have cavalry rules, making a Light Jack run-n-gun list not only possible but gloriously attainable.

Look again, the Light Warjacks are now Heavy Warjacks charging for free at +5 inches with boosted attack rolls.

Anything is possible when your Caster plays like Captain Jeremiah Kraye and not sissy traditional Casters.

I’m on a horse.

NOW GET READY TO PLAY LIKE YOU GOT A PAIR ON JANUARY 28TH!

Saturday, December 31, 2011

My Two Days at Mechanicon

This post managed to get lost in the blob that was MEM2, Thanksgiving, Birthdays, and Christmas.
But hey, better late than never, right? Let's just pretend it still mid November.

I recently attended The Mechanicon for the first time. I have wanted to go for the last few years but my son's birthday has been falling on that weekend since I got into 40k. This year his Birthday was on Sunday so I managed to get in on the Friday Night Fight and took my brothers for the Kill Team Alpha tournament on Saturday.
Foot Nurgle. Every model has magnetized bases to match any table!
I managed to forget my camera on Friday, but with a sixteen hour night shift beforehand and three hours of sleep before the event  there wasn't much to see any way. I tried out a Vulkan list for the first time and my dice treated me a lot better than they did during The Warstore Weekend. Alas, I learned two valuable lessons. First get more sleep before a tournament!
After winning my first game versus plague marines on foot, I came up against a Thousand Sons themed Khan Biker army. My opponent used three thunder fire cannons to make difficult/dangerous terrain and pounded away with rifle dreads while I had to slog towards him. I played a good game for about three turns after which I made a  dumb move unloading my TH/SS terminators and lost any advantage I had from that point. I have noticed that I'm often the first to attack during a waiting game and had I attempted to weather another round of fire I may have won the game. At least I can say I was half asleep!