My bad choices began when I chose to charge my hive tyrant into his half strength tactical squad. Calgar performed a "HEROIC INTERVENTION" and jumped in as well. I learned that without any special melee weapons equipped, a monstrous creature is now a strength six chump. After taking out a single marine in close combat, Marneus Calgar popped my hive tyrants head like a zit.
Next the blue doom squad made a sweeping advance towards my good old reliable dakkafexes, former champions of wrecking everything. Calgar smacked them down without breaking a sweat. It turns out eight wounds at toughness seven and a 3+save doesn't mean all that much in the face of the big blue flyswatters of doom! Left with my warriors and their Alpha leader, my force quickly got wiped off the table as I attempted a last ditch effort to remove Calgar and still have a chance at winning the game.
All being said and done I never felt like I was completely out of the game. Had I fared a little better against Calgar near the end I felt that my warriors still had a chance to finish off the remaining Ultrasmurfs and seize victory; but, the dice just were not with me and many lessons were learned. Such is wargaming.
Besides looking at too many rules and thinking of how things used to be instead of how they are now, the game seemed to move quickly and only took about 60 to 90 minutes of actual playing. If that is the new par for the course then I believe this is an edition that I can fully endorse!
Also, Marneus Calgar is dumb...
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